The participants split into groups. The task as a team
was to create a pattern,
a
system of passing objects through their team so that
everybody touched it just once.
Various objects were
introduced throughout the game which came with very
specific tasks. The team had to continue to move all
objects throughout the pattern without stopping for the
duration of the game.
Essentially, the
intention was in relation to time management as the
purpose of the activity was to overload the system with
objects and tasks or challenges that made it difficult
for the team to maintain the quality of their work. Time
management strategies were later introduced to ensure
our lives do not turn into a Fuggle.
The Fuggle
showed us the following things:
-
Learning
to say no
-
If you
can't have fun with a problem, you'll never solve it
-
Understand which tasks are unnecessary and slow your
system
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